<Canvas Name=”MainCanvas” Width=”600″ Height=”300″ Background=”Cornsilk”
PointerWheelChanged=”MainCanvas_PointerWheelChanged”
PointerReleased=”MainCanvas_PointerReleased”
PointerPressed=”MainCanvas_PointerPressed”
PointerMoved=”MainCanvas_PointerMoved”
PointerExited=”MainCanvas_PointerExited”
PointerEntered=”MainCanvas_PointerEntered”
></Canvas>
<TextBlock HorizontalAlignment=”Left” Foreground=”Gold” Margin=”383,99,0,0″ TextWrapping=”Wrap”
Name=”tbLabel” Text=”” VerticalAlignment=”Top” Height=”40″ Width=”418″/>
<TextBlock HorizontalAlignment=”Left” Foreground=”Gold” Margin=”774,99,0,0″ TextWrapping=”Wrap”
Name=”tbLabelNext” Text=”” VerticalAlignment=”Top” Height=”40″ Width=”209″/>
<TextBlock HorizontalAlignment=”Left” Foreground=”Gold” Margin=”564,171,0,0″ TextWrapping=”Wrap”
Name=”tbLabelFore” Text=”” VerticalAlignment=”Top” Height=”40″ Width=”209″/>
</Grid>
其中Xaml.cs后臺代碼如下,
復(fù)制代碼
代碼如下:
/// <summary>
/// 可用于自身或?qū)Ш街?Frame 內(nèi)部的空白頁。
/// </summary>
public sealed partial class MainPage : Page
{
public MainPage()
{
this.InitializeComponent();
}
Point start = new Point();</p><p> /// <summary>
/// 在此頁將要在 Frame 中顯示時進行調(diào)用。
/// </summary>
/// <param name=”e”>描述如何訪問此頁的事件數(shù)據(jù)。Parameter
/// 屬性通常用于配置頁。</param>
protected override void OnNavigatedTo(NavigationEventArgs e)
{</p><p> }</p><p> //鼠標(biāo)中鍵滑動事件
private void MainCanvas_PointerWheelChanged(object sender, PointerRoutedEventArgs e)
{
this.tbLabel.Text = “滑動了一次鼠標(biāo)中箭”;
}</p><p> //鼠標(biāo)點擊下去的事件
private void MainCanvas_PointerPressed(object sender, PointerRoutedEventArgs e)
{
start = e.GetCurrentPoint(MainCanvas).Position;
this.tbLabel.Text = “點擊了一次鼠標(biāo)或者屏幕”;</p><p> }</p><p> //鼠標(biāo)松鍵事件
private void MainCanvas_PointerReleased(object sender, PointerRoutedEventArgs e)
{
Point end = e.GetCurrentPoint(MainCanvas).Position;
double angle = 0;
//判斷拖動鼠標(biāo)角度
if (Math.Abs(end.X – start.X) < 1 && Math.Abs(end.Y – start.Y) < 1)
{
angle = 0;
}
else if (end.X > start.X)
{</p><p> if (end.Y > start.Y)
{
angle = 360 – Math.Atan((end.Y – start.Y) * 1.0 / (end.X – start.X)) * 180 / Math.PI;
}
else
{
angle = Math.Atan((start.Y – end.Y) * 1.0 / (end.X – start.X)) * 180 / Math.PI;
}
}
else if (end.X < start.X)
{
if (end.Y > start.Y)
{
angle = Math.Atan((end.Y – start.Y) * 1.0 / (start.X – end.X)) * 180 / Math.PI + 180;
}
else
{
angle = 180 – Math.Atan((start.Y – end.Y) * 1.0 / (start.X – end.X)) * 180 / Math.PI;
}
}
if (angle == 0)
{
this.tbLabel.Text = “點擊了一次鼠標(biāo)或者屏幕”;
}
else if (angle >= 45 && angle < 135)
{
this.tbLabelFore.Text = “從下往上”;
}
else if (angle <= 45 || angle > 315)
{
this.tbLabelFore.Text = “從左向右滑”;
}
else if (angle >= 135 && angle < 225)
{
this.tbLabelFore.Text = “從右向左滑”;
}
else if (angle >= 225 && angle < 315)
{
this.tbLabelFore.Text = “從上往下”;
}</p><p> }
//鼠標(biāo)移動事件
private void MainCanvas_PointerMoved(object sender, PointerRoutedEventArgs e)
{
Point point = e.GetCurrentPoint(MainCanvas).Position;
this.tbLabel.Text = “鼠標(biāo)正在移動X:”+point.X+”,Y:”+point.Y;
}</p><p> //鼠標(biāo)移出范圍事件
private void MainCanvas_PointerExited(object sender, PointerRoutedEventArgs e)
{
this.tbLabelNext.Text = “鼠標(biāo)移出作用范圍”;
}</p><p> //鼠標(biāo)進入范圍事件
private void MainCanvas_PointerEntered(object sender, PointerRoutedEventArgs e)
{
this.tbLabelNext.Text = “鼠標(biāo)進入范圍”;
}
}
下圖是效果演示,如需源碼請點擊 Win8Event.zip 下載